Games User Research Methods
A downloadable book
Stop Guessing What Your Players Want. Start Knowing.
In the competitive world of game development, understanding your players is the key to creating successful, engaging, and beloved games. But how do you move beyond assumptions and gather actionable insights into the player experience?
Games User Research Methods is your comprehensive and practical guide to the world of games user research. This book is designed to bridge the gap between academic theory and the fast-paced realities of game development. Whether you're an indie developer, a student, or part of a large studio, this guide will equip you with the tools and knowledge to put your players at the center of your design process.
What's Inside?
This book provides a clear, no-nonsense overview of the most critical user research methods you can use to improve your game at every stage of development. You'll learn:
- The "Why" and "How": Understand the fundamental principles of games user research and how to effectively integrate it into your production pipeline.
- A Toolbox of Methods: Get a practical breakdown of essential research techniques, including Playtesting, Usability Testing, Surveys & Questionnaires, Interviews & Focus Groups, Heuristic Evaluations, and Player Analytics.
- Actionable Insights: Most importantly, learn how to analyze the data you've gathered and translate it into concrete design improvements that will make your game better.
Who Is This For?
This guide is essential for anyone involved in creating games, including:
- Game Designers who want to validate their design choices.
- Indie Developers who need to make the most of limited resources.
- Producers & Project Managers looking to reduce risk and improve product quality.
- Games User Researchers seeking a practical reference for their day-to-day work.
- Students of game design and development who want a head start in the industry.
Get Your Physical Copy!
This book is available as a PDF here on itch.io. For those who prefer a durable reference for their desk, a physical softcover version is also available.
Purchase your physical copy here: https://indieuxr.fi/games-user-research-methods/
Don't just build a game you think players will love. Build one you know they will.
Published | 26 days ago |
Status | Released |
Category | Book |
Author | indieuxr |
Tags | Game Design, game-development, games-user-research, human-computer-interaction-hci, indie-dev, player-feedback, playtesting, research-methods, usability-testing, user-experience-ux |
Purchase
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