A downloadable book

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This book is for educators in the games industry who want to move beyond traditional lecturing and use evidence in the classroom.

  • Stop assuming silence means understanding and start asking for proof of reception.
  • Use ungraded checks to let students admit confusion without risking their grades.
  • Prioritize high friction learning like spaced repetition over easy methods like re-reading.
  • Make tasks ai resistant by requiring local context and human decision making.
  • Evaluate the development process and growth history instead of just the final result.
  • Share your teaching goals and class data openly to build trust with your students.

You can use these principles to build an agile classroom that adapts to real student needs based on evidence.

Published 3 hours ago
StatusReleased
CategoryBook
Authorindieuxr

Purchase

Buy Now$9.99 USD or more

In order to download this book you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

Teaching_Games__Bringing_Data_Driven_Pedagogy_to_the_Classroom.pdf 89 MB